Help this game reach its goal

of goal
average contribution
top contribution

A downloadable game for Windows, macOS, and Linux

Buy Now
On Sale!
50% Off
$9.99 $4.99 USD or more

What is Danger Crew?

Danger Crew is a retro-style RPG about being a programmer at a company.

  • Bust out your laptop in hack battles against other programmers
  • Level up your Crew with new scripts, laptop upgrades, and computer science themed items
  • Complete journal quests by helping people at the office and in the city solve big problems
  • A full 7 chapter single player story experience
  • Original soundtrack created by the developers and friends (full download included with the game!)
  • Built with HTML, CSS, and JavaScript (React)

What's the gameplay like?
A mashup of Earthbound, Super Mario RPG, and Pokemon.

How long does Danger Crew take to complete?
On average, people finish the story in 6-7 hours.

Reviewers and Streamers say:

“Danger Crew has to be one of the more refreshing takes on an old school genre I've played in quite some time.” - PiroTae

“the graphical style is a nostalgic homage to quirky Super Nintendo RPGs like Earthbound & Robotrek“ - devon.dale1

“If you like charming games like Stardew Valley, then you will enjoy this one as well!” - Rummy

Join our Community

Hang with us in our [new] Discord server

Danger Crew on Twitter

Join our Email List for updates & peeks at our next game

Updated 11 days ago
PlatformsWindows, macOS, Linux
PublisherTeam Danger Crew
AuthorsTeam Danger Crew, Drew Conley, Glenn LaBarre
GenreRole Playing, Adventure
Tags2D, Casual, Cute, Funny, Pixel Art, Singleplayer, Top-Down, Turn-based
Average sessionA few hours
InputsKeyboard, Mouse
LinksSteam, Homepage


Buy Now
On Sale!
50% Off
$9.99 $4.99 USD or more

In order to download this game you must purchase it at or above the minimum price of $4.99 USD. You will get access to the following files:

Danger Crew Original Game 43 MB
Danger 94 MB
Danger Crew Setup 1.3.0.exe 81 MB
Danger Crew 1.3.0.AppImage 114 MB

Development log


Log in with to leave a comment.

(2 edits)

Okay, managed to finish it.

I feel like this has the same problem as Pokemon: battles are over too fast for status moves and complex strategy to be worthwhile. I often beat enemies through raw force long before fire (let alone memory leak) did significant damage. They're somewhat more worthwhile during boss battles, but I often had to spend so many turns cleaning and healing that I couldn't set them up.

I did actually manage to end up using some (but I don't think a majority) of my items up in the final battle, which did make me glad I stole so many battery packs at the start, but I still think keeping the items you steal is pretty overpowered for the long-term game. Just as items stolen by enemies are refunded after battle, I think it would be fair to not gain enemy items permanently.

Deadline, especially Team Deadline, was crazy overpowered due to it also filling your danger meter at double rate. This led to a cascade effect with Team Deadline, where I had already recharged my danger meter by the time it expired. Scope Stab didn't seem to get much of a damage boost, at least not enough to disincentivize Deadline. The final boss negating your deadline was good, but... he only did it once, was that intentional? Once I got Team Deadline going I crushed him thanks to action economy -- his huge HP pool didn't do him any good when I was getting six turns to his one.

I didn't realize items could be sold until very late. I don't know if I missed something, but it might do well to make that clearer.

The music was unfortunately not very memorable. Many of them had very obvious and jarring loop points; you might want to look into smoothing those in future projects.

Otherwise it was pretty fun, 3/5. (And was the implication in the ending that Drew was the hacker king?)

Thanks for playing to the end! Not Drew at the end, but a different character. They definitely look similar, though.

We appreciate the feedback and will consider these points in future versions of the game. Thanks again!

A really enjoyable game,  feels super old-school and nostalgic. I like that you can choose what you and your crew look like as other reviewers have said. The story was simple but effective, and the characters fun.


fun game! was cool that you got to choose the appearance of your companions as well. someone else mentioned curl being op and i mean, kinda? but i enjoyed taking all my enemies' stuff lol

I liked what I played of this so far, but I seem stuck due to a game-breaking bug. On Windows 10, the game sometimes throws an error when saving, and attempting to load from the main menu causes the game to hang.

Placing the confirm and cancel buttons so far apart is really awkward. I'd recommend using the RPG Maker standard of Z for confirm and X for cancel/menu on QWERTY keyboards, or making the buttons customizable.

Curl seems incredibly overpowered because the items it steals persist after battle. I spent the first chapter stockpiling items, and by the second I had more than I knew what to do with. (It might also be a good idea to make it clear that items stolen by enemies are refunded at the end of the battle.)


Hey, sorry to hear about the saving problem on Windows 10. We've heard a few other reports recently about this and will look into it. Feel free to shoot us an email (team[at] and we can try to fix your save file.

Where is the save file located?


Try looking in C:\Users\<username>\AppData\Roaming\dangercrew\storage

If you see any .json files in there, send them to us! Thank you for helping us troubleshoot the issue.

Thanks, your fix worked.

If you need more details, the error is still occurring when the game tries to save. The error is:

Uncaught Exception:
Error: EBUSY: resource busy or locked, rename

Why are there slurs aimed at trans people in this?

(CW: Slur)

Is kinda yikes.

(1 edit) (+7)

Hey Luna,

Thank you for your candid feedback and bringing this to our attention. Our intent with the character's name was never to make a trans slur; however now that you brought it to my attention I can see how it could come across as such. The character's name was intended as a homage to "Trinity" from The Matrix (with the 3 from leet speak). I am so sorry that this was so poorly conveyed. We are working right now on patching the game to correct this.

EDIT: The update is now live

Thank you for taking the time to fix!

this is such a great game! you ever consider putting it on mobile as well?

(1 edit)

Hey, maybe someday! We're working on a new engine now that would make re-releasing on mobile way easier. Also, thanks!

yeah! that would be awesome!

This is a very fun game. It's a shame that it's so short, it was over before I was ready for it to be over . I hope a bigger & better sequel is made, I would happily spend $10 on it.

Hey, thanks so much for playing. The next game is in development now!

such a great game qq i can't remember the last time i've played a singleplayer game for hours. gives me happy feelings af, thanks for creating this c:

played the game nonstop because it was so fun and cute. the art style and gameplay is simple but engaging. thank you so much for a wonderful experience! looking forward to more games from you!


Amazing game, I'm loving playing it. 
Only one comment. The skill "Copy/Paste" should be "Cut/Paste", because is cutting the item from the attacker, then, is not copying. :) 

Haha, you're totally right! Def might patch that in the future.
Thanks a ton for playing!

This is a GREAT game! I got it as part of the Bundle for Racial Justice and Equality, and I was so happy to find such an excellent game on there! The graphics are adorable, the playing style is fairly easy, so it's good if you want something a bit more chill. Great storyline, great characters, get it!!

Hey Nick, thanks so much for playing! Glad you're enjoying the game, and THANK YOU for contributing to the Racial Justice and Equality bundle!